![]() ![]() This is the world of Icewind Dale: Enhanced Edition. Confront an evil that schemes beneath the carven glaciers to wreak destruction upon the face of Faerun. I’ve been playing this game with HoF mode installed from level 1 on. Encounter fearsome beasts that have learned the cunning ferocity needed to survive among the snow-shrouded peaks. Icewind Dale: party composition advice (HoF mode from level 1) : r/baldursgate Hey all. Journey deep into the Spine of the World, a harsh and unforgiving territory settled only by the hardiest folk. In the northernmost reaches of the Forgotten Realms lies the region of icy tundra known as Icewind Dale. Now available on Nintendo Switch, PlayStation 4, & Xbox OneĬross-platform Multiplayer for Windows, macOS, android, & iOSĮvil stirs beneath the Spine of the World. But with Icewind Dale its more complex, as you are controlling an entire. 6.Original Campaign, Expansions & Unseen Quests When it comes to playing any Dungeons & Dragons CRPG, class selection is important.6.9K Baldur's Gate II: Enhanced Edition.420 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).409 Custom Content & Community Exp Pack.Personally I love an Illusionist/Cleric who spends the first part of the game as a primary caster but then can switch to an ultimate roid juggernaut of destruction supplemented with contingicies, sequencers and triggers (loaded with divine spells as appropriate). Seriously though, DUHM is great for any cleric build. Gnome illusionist/thief lets you take a specialist mage as part of a multi-class and makes for a good utility. Additionally, a swash cleric is going to have quite mediocre damage compared to a fighter unless you dual at a high level as you can't specialise in the cleric weapons that you'll eventually use. Fighter/thief multi makes a great backstabber. This is handy if we gimped our character and need to replace them with another, or if we just want to try out something new, mid-campaign. ![]() According to esteemed IE analyst, Lilura, Id say give it a pass: Thus, I prefer to stick with the original CD or GoG Complete version. The problem with a swash cleric is that they can only hit max attacks if they wield both Fast Flails and the Reckless Ring which denies one fast flail for a second cleric restricting party composition to 1 cleric or leaving your swash cleric with only 4 APR. As in the Icewind Dale 1, we can modify our party composition at any time over the course of the campaign through character arbitration. Thats kinda a big deal in a game which emphasizes combat and party composition. If you're looking for the strongest party in IWD you'll take 2 clerics (multi or dual). I would have traps, healing and melee in one slot in exchange for backstab, which I don't use anyway. I now wish I had one instead of the F/C I rolled in my play through. This guide is mostly aimed at higher difficulties (hard or higher), but will also save you tons of frustration on lower difficulties. ![]() I decided I would throw my hat in the ring and create a mini-guide to party-composition, since it seems to be a recurring topic on this forum. Massive damage.Įven if they aren't especially strong fighters, wouldn't that kind of utility character justify itself by virtue of the space it opens in your party? You now have room for an extra berserker/mage or whatever, so the party's damage output overall would be higher.īut swash to cleric seems especially good, given DUHM. Party composition A (very specific) guide to the 'perfect' party. ![]()
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